![]() Finishing a stage lets you "catch" that particular pocket monster, which then lets you use their abilities in future stages. This being a Pokemon-themed game, of course, the vast majority of the puzzles are portraits of Pokemon themselves. I've always enjoyed picross games as a meditative experience, since slowly chipping away at a puzzle is both satisfying and calming. The end result is a simple picture made of pixel-art. ![]() From there it's a matter of sussing out which blocks can be filled in with certainty, which then leads to others, and then others. You're given blank rows and columns along with the knowledge that a certain number of blocks within them should be filled in. The Art of Numbersįor the uninitiated, Picross is essentially a game of math and logic. ![]() The idea successfully livens up the formula despite some questionable design choices. Pokemon Picross, Nintendo's latest free-to-play 3DS experiment, attempts to add flourishes from one of its most successful franchises. The meat is within the puzzle design itself, and if the pictures happen to resemble recognizable licensed characters, that's just gravy. Like crossword puzzles and Sudoku, picross has historically been a no-frills affair.
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